Primer
The Big Idea
- Levels 1 - 12
- Four Races: Elf, Dwarf, Halfling, Human
- Four Classes: Fighter, Cleric, Rogue, Wizard
You
… are an adventurer, come to the Canvaslands for your own ends.
You may be a swordsman, a scoundrel, or a practitioner of some esoteric art. But first and foremost, you are a survivalist.
You face hunger and thirst as readily as any monster. Your wits are your greatest asset.
As you venture into danger, keep these three guidelines in mind:
- Not all fights can be won.
- Not all mysteries can be solved.
- Careful preparation is worth more than spell or steel.
Places
The City Below
A subterranean otherworld beneath the ruins of a mysterious desert city. Its tunnels are filled with treasures and danger.
The Canvaslands
A lawless shantytown of yurts and market stalls around the City’s entrance. Aspiring slumlords rent out hostels to adventuring parties in the area, while opportunistic merchants trade water for gold.
The Nameless Desert
A vast arid desert prone to sandstorms and drought. Giant scorpions comb the sands for any traveler foolish enough to walk the wastes alone.
People
Adventurers
The greedy, the desperate, and the hopeful. Individuals of talent that have left the civilization’s comforts to plumb the City’s depths.
Embassies
Ambassadors of the Elven Empire and the Dwarven City States. Their thousand-year war is continued in the Canvaslands through espionage.
City Dwellers
Strange, monstrous creatures that speak in tongues and wield powerful magic. Native to the City’s underground tunnels.
Languages
Language Description Common The language of trade and diplomacy. Undercommon The language of orcs, kobolds, and other City Dwellers. Infernal The language of ancient tomes and strange magics. Sylvan The language of beasts and nature spirits.