Weight
Setting Rules
The Naevis setting using the Variant Encumbrance rules.
Strength Encumbered Heavily Encumbered Maximum 8 40 80 120 10 50 100 150 12 60 120 180 14 70 140 210 16 80 160 240 18 90 180 270
- Encumbered: Movement speed is reduced by 10 feet.
- Heavily Encumbered: Movement speed is reduced by 20 feet, and rolls that depend on Strength, Dexterity, or Constitution are made at disadvantage.
- Maximum: You are unable to physically lift more than this amount.
Lifting and Carrying
Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity
Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
Encumbrance
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet. If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Push, Drag, or Lift
You can push, drag, or lift a weight in pounds up to twice your carrying capacity. While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
Size and Strength
Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carry- ing capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.