Death

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Adventurers may die or retire during play. When this happens, players can roll up a new character at the same level as the other members of the party. Their starting gold is equal to 100 gp + 50 gp for every level above the first. For example, a new 3rd level Fighter would begin play with 200 gp (100 gp + 100 gp).

Let the Dice Fall

Character death is almost always permanent in Naevis. Raise Dead and similar spells are largely myths, though a few creatures in the world may be capable of casting them.

Review: Death Saving Throws

Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable. On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind.

Review: Instant Death

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.