Elf

Tradition demands that elven children are trained in sword and spell, both useful skills for any aspiring adventurer.

Feature Description
Ability Scores +2 to Dexterity and +1 to Intelligence
Speed 30 ft. walking speed
Languages Common, Elven, one other language
Skills Perception
Darkvision 60 ft.
Weapons longswords, shortswords, longbows, and shortbows
Fey Ancestry advantage on saves vs. charms, immunity to magic sleep
Trance you require 4 hours of rest instead of 8, and remain conscious throughout
Cantrip you know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Homeland

Vast and sprawling, the Elven Empire dominates global politics. Its holdings span a collection of Elven and Human provinces that run from the Eastern Shores to the Western Mountains. The Ivory Emperor (3rd of her dynasty and 22nd to rule) is held up as Steward of the World Itself.

Mandate of Heaven

The inner courts of the Elven Empire are awash in sordid schemes. There are power-hungry eunuchs and machiavellian empress dowagers, religious schisms and clan wars, foul sorcery and bewitching alchemy. Organizing it all is a belief that those who rule do so with the blessing of the gods. Should they be removed from power, then that too is the will of the divine.

Faith

Elven religion has thousands of immortals, some of whom are believed to be former cultivators who ascended through centuries of training. Governing them is a celestial court with a divine emperor.