Campaigns

Dungeon a Day

Campaigns in Naevis are designed to be run as a series of standalone adventures, each self contained. Today’s dungeon might be an undead infested library, next week’s could be a negotiation between two rival orc clans. This structure provides the following benefits:

  • Flexible Scheduling: Players can drop-in or drop-out throughout a campaign.
  • Character Rosters: Players have the freedom to try out new characters each session if they so decide.
  • Character Growth: Players that stick with a specific character are rewarded with gradually increasing wealth, equipment, and roleplaying opportunities.
Multi-Session Dungeons

A module-like approach might be preferred at some tables. In these campaigns, players spend multiple sessions exploring a single dungeon (typically one generated in full.) This structure provides the following benefits:

  • Classic Mapmaking: Players can be responsible for drawing their own maps of larger dungeons.
  • Adapting Classic Modules: Game Masters can reuse well-established adventures like Keep on the Borderlands.
  • Higher Difficulty: Players face greater difficulties in managing their resources when trade is rare.

Progression Tables

Standard Milestone (25 Session Campaign)
Party Level Sessions Till Next Level Total Sessions
1 1 0
2 2 1
3 3 3
4 3 6
5 3 9
6 3 12
7 3 15
8 3 18
9 3 21
10 - 24

OSR (15 Session Low-Power Campaign)
Party Level Sessions Till Next Level Total Sessions
1 5 0
2 5 5
3 5 10
4 - 15

Quick Adventure (10 Session Campaign)
Party Level Sessions Till Next Level Total Sessions
1 1 0
2 1 1
3 1 2
4 1 3
5 1 4
6 1 5
7 1 6
8 1 7
9 1 8
10 - 9