Campaigns
Dungeon a Day
Campaigns in Naevis are designed to be run as a series of standalone adventures, each self contained. Today’s dungeon might be an undead infested library, next week’s could be a negotiation between two rival orc clans. This structure provides the following benefits:
- Flexible Scheduling: Players can drop-in or drop-out throughout a campaign.
- Character Rosters: Players have the freedom to try out new characters each session if they so decide.
- Character Growth: Players that stick with a specific character are rewarded with gradually increasing wealth, equipment, and roleplaying opportunities.
Multi-Session Dungeons
A module-like approach might be preferred at some tables. In these campaigns, players spend multiple sessions exploring a single dungeon (typically one generated in full.) This structure provides the following benefits:
- Classic Mapmaking: Players can be responsible for drawing their own maps of larger dungeons.
- Adapting Classic Modules: Game Masters can reuse well-established adventures like Keep on the Borderlands.
- Higher Difficulty: Players face greater difficulties in managing their resources when trade is rare.
Progression Tables
Standard Milestone (25 Session Campaign)
| Party Level | Sessions Till Next Level | Total Sessions |
|---|---|---|
| 1 | 1 | 0 |
| 2 | 2 | 1 |
| 3 | 3 | 3 |
| 4 | 3 | 6 |
| 5 | 3 | 9 |
| 6 | 3 | 12 |
| 7 | 3 | 15 |
| 8 | 3 | 18 |
| 9 | 3 | 21 |
| 10 | - | 24 |
OSR (15 Session Low-Power Campaign)
| Party Level | Sessions Till Next Level | Total Sessions |
|---|---|---|
| 1 | 5 | 0 |
| 2 | 5 | 5 |
| 3 | 5 | 10 |
| 4 | - | 15 |
Quick Adventure (10 Session Campaign)
| Party Level | Sessions Till Next Level | Total Sessions |
|---|---|---|
| 1 | 1 | 0 |
| 2 | 1 | 1 |
| 3 | 1 | 2 |
| 4 | 1 | 3 |
| 5 | 1 | 4 |
| 6 | 1 | 5 |
| 7 | 1 | 6 |
| 8 | 1 | 7 |
| 9 | 1 | 8 |
| 10 | - | 9 |