Skills
Skills are niche specialties that are commonly called upon while adventuring. Having proficiency in a skill allows an adventurer to add their proficiency bonus where applicable.
| Typical Ability | Skill |
|---|---|
| Strength | Athletics |
| Dexterity | Acrobatics |
| Sleight of Hand | |
| Stealth | |
| Intelligence | Arcana |
| Nature | |
| History | |
| Religion | |
| Wisdom | Medicine |
| Perception | |
| Insight | |
| Animal Handling | |
| Survival | |
| Charisma | Persuasion |
| Deception | |
| Intimidation | |
| Performance |
Fighter’s Reputation
Fighters can use Persuasion and Intimidation with their Strength modifier, instead of their Charisma modifier.