Wizard: Evocation (Battle Mage)

War wizards renowned for their destructive capability. The School of Battle is the oldest and most widespread specialization, with dozens of variations in use.

Evocation Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an Evocation spell into your spellbook is halved.

Sculpt Spells

Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Potent Cantrip

Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

Empowered Evocation

Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to one damage roll of any wizard evocation spell that you cast.

Overchannel

Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.


Alternate

With the GM’s permission, these class features can be used in place of those above.

Scholarship

When you take this archetype at 2nd level, you develop deep expertise in a specific academic field. Choose a skill you are already proficient in from the following list: Arcana, History, Medicine, Investigation, Nature, or Religion. Your proficiency bonus is doubled for that skill.

Spellslinger

At 2nd level, whenever you deal damage with a cantrip, you can choose any number of dice to reroll. You must use the new rolls.

Doublecast

At 6th level, when you cast a spell that has a casting time of 1 action, you can change the casting time to 1 bonus action for this casting. You must take a short or long rest before using this feature again.

Fullcast

At 10th level, when you cast a spell that forces creatures to make a saving throw to resist its effects, you can give all targets of the spell disadvantage on their first saving throw made against the spell. You must take a short or long rest before using this feature again.

Deep Reserves

At 14th level, you gain a second use of Arcane Recovery.