Rogue: Trailblazer
Survivalists that stand a cut above the common scout. While all adventurers are necessarily familiar with fieldcraft, Trailblazers move beyond the basics to true mastery.
Practiced Hands
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to take the Use an Object action, or to draw and throw a weapon with the Thrown property.
Trade Secrets: Fieldcraft
At 3rd level, you gain one of the options from the list below. You can choose an additional option at the fifth and seventh levels.
Guerilla: You gain proficiency with medium armor and scimitars.
Woodwise: You gain proficiency and expertise in one of the following: Survival or Nature.
Preemptive Strike: You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet.
Well-Traveled: You learn two languages, both of which can be chosen from the exotic languages table.
Eye Strike: When you deal damage with a sneak attack, the target has disadvantage on weapon attack rolls until the end of their next turn.
Fan of Knives
Starting at 9th level, when you use Practiced Hands to throw a weapon, you can do so a second time.
Use Mystic Device
At 13th level, the number of items you can attune to increases by one.
Thief’s Reflexes
When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.