Fighter: Warprince
Warriors who practice dueling martial arts. Used to settle legal disputes in high courts, this style was devised by Elven courtiers. Adepts make extensive use of elbows and kicks.
Aura
Starting at 3rd level, you can intimidate others with the pressure of your presence. You can add your Strength modifier to (Charisma) Intimidation checks.
Improved Unarmed Strike
Starting at 3rd level, your unarmed attacks can use Dexterity instead of Strength for the attack and damage rolls. You roll a d4 in place of normal damage.
Swift Action
At 3rd level, your extensive training allows you to take a bonus action on each of your turns in combat. This action can be used to take the Shove, Grapple, and Unarmed Strike actions.
Evasive Counter
Starting at 7th level, when an enemy makes a melee weapon attack against you, you can expend your reaction to take the Dodge action.
Blitz
At 10th level, you learn two new techniques for striking down hordes of foes.
Whirlwind Attack: You can use your action to make a melee weapon attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Flurry of Blows: When you use a bonus action to activate Unarmed Strike or Shove, you can take that action twice instead of once.
Glancing Blows
At 15th level, your melee attacks deal half damage (rounded down) on a miss.
Dauntless
At 18th level, if you have no uses of Action Surge when rolling initiative, you regain one expended use.