Cleric: Wind Dancer
Shamans who can call the winds to their aid. The path of wind dancing is common to halfling tribes.
Wind Domain Spells
Cleric Level Spells 1st Magic Missile, Shield 3rd Levitate, Misty Step 5th Haste, Fly 7th Dimension Door, Freedom of Movement 9th Dream, Passwall Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with martial weapons.
Unarmored Defense
At 1st level, while you are not wearing any armor or a shield, your armor class equals 10 + your Dexterity modifier + your Wisdom modifier. Your movement speed is increased by 10 feet when you do so.
Channel Divinity: Lesser Haste
Starting at 2nd level, you can use your Channel Divinity to briefly accelerate yourself.
You can expend a bonus action to gain the benefits of Haste until the end of your turn. You do not suffer from lethargy when the effect ends.
Qi Weapon
Beginning at 6th level, your gain the ability to imbue qi into weapons. When you make a weapon attack, you can add your Wisdom modifier to the damage roll.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the weapon’s type to the target. When you reach 14th level, the extra damage increases to 2d8.
Inner Strength
At 17th level, you gain an additional use of Channel Divinity.